
THE FALL
The fall is a 2D Isometric horror game. Players take on the role of a security guard whom while on his usual patrol, falls through the floor into an abandoned facility of a hospital. Waking up in an unfamiliar place, the player has to escape with his life intact, from the horrors that lay after the fall.

DESIGNED AND SCRIPTED EVENTS
Designed many events and cut-scenes, and scripted the majority of them in C++ inside the custom engine.
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From puzzles to cutscenes, chase sequences or escape rooms, every single one was scripted by me

PROTOTYPE DEVELOPMENT
Developed the concept prototype in Unity over the course of 10 weeks before implementing it into the custom engine.
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Experimented with Dynamic Shadows and A* Pathfinding. The flashlight uses raycasting to create dynamic shadows even in the 2D environment, and AIs use the pathfinding to track the player.

TEXT SYSTEM
Implemented a choice based text system that displays text in real time one letter at a time, which enhances the horror in the game.
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The text system was crucial to the development of the game, so the static text function was modified into a pseudo-coroutine in order to handle real time display.