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THE FALL

The fall is a 2D Isometric horror game. Players take on the role of a security guard whom while on his usual patrol, falls through the floor into an abandoned facility of a hospital. Waking up in an unfamiliar place, the player has to escape with his life intact, from the horrors that lay after the fall.

Fall_Chase_edited.png

DESIGNED AND SCRIPTED EVENTS

Designed many events and cut-scenes, and scripted the majority of them in C++ inside the custom engine.

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From puzzles to cutscenes, chase sequences or escape rooms, every single one was scripted by me

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PROTOTYPE DEVELOPMENT

Developed the concept prototype in Unity over the course of 10 weeks before implementing it into the custom engine.

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Experimented with Dynamic Shadows and A* Pathfinding. The flashlight uses raycasting to create dynamic shadows even in the 2D environment, and AIs use the pathfinding to track the player.

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TEXT SYSTEM

Implemented a choice based text system that displays text in real time one letter at a time, which enhances the horror in the game.

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The text system was crucial to the development of the game, so the static text function was modified into a pseudo-coroutine in order to handle real time display.

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