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BULLET TIME

Bullet Time is a 2D multiplayer platformer that competes 2 players with one another. The catch, the bullets they shoot move slowly unless the other player moves.
A game that combines action and strategy to see which player can survive.

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SYSTEMS DESIGNER

Designed and implemented mechanics and systems in the game. The speed of projectiles are determined by the players' movements, giving the impression time is slowed down as long as players don't move.

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Different weapons have different types of projectiles, creating a variety of patterns.

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PROTOTYPE DEVELOPER

Designed and developed prototype for the concept in Unity and completed over the course of 14 weeks.

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Concept was inspired by Super Hot, and what would happened if Super Hot was player vs player multiplayer.

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GAME DEVELOPER

Main developer of the game, implementing the majority of the design, programming, art, and level design.

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A total of 2 levels and 4 unique weapons were developed, and all artwork was personally drawn and animated.

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