
KUBRIX
DigiPen Game Awards
1st Place, Claude Comair Grand Prize for Game of the Year, 2019
Kubrix is a 3rd person puzzle adventure game designed by a 9-man team for a final year project spanning 8 months. Players can explore a sandbox world while manipulating it in various ways. There are no limits to the ways a player can explore this world.
UI Documentation




BUILDING SYSTEM DEVELOPER
Designed the building system, allowing players to completely manipulate the world and shape it as they please. There are no limits when exploring of the world.
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Players can collect dirt, trees, water, stumps, bones, fishes, signposts, etc, and place them anywhere they want.

PROTOTYPE DEVELOPER
Digipen Game Awards, 2019
Koei Tecmo Singapore Most Innovative Design
Developed concept prototype in Unreal Engine 4 over the course of 10 weeks before moving onto custom engine.
Even after game was moved into custom engine, game mechanics and levels were still further polished in UE4 before they are implemented into the custom engine.



ACHIEVEMENT AND QUEST SYSTEM
Designed achievement system, incorporating the implemented mechanics into fun side activities to pursue in the sandbox level.
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In addition to that, the quest system was designed in a way that allowed players to play the game freely without being forced in any way.




UI / UX DESIGN
Digipen Game Awards, 2019
Finalist, Acronis Best User Interface
Designed the UI in the game. In order to compensate for the lack of a dedicated artist and animator, the style used was minimalist during regular gameplay, and blocky and hard for menus and build mode.
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Also designed UX, including feedback, sound, and cutscenes, from the sound of water to footsteps, even to islands crumbling to background audio.